3 Comments
Apr 11Liked by Christian Lindke

Whenever I think of the early game's initiative systems, I also start comparing to the initiative system in Magic Realm (AH, 1979) which took a lot of these systems and formalized them... into a system that was just as confusing.

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Now I have to pull out my copy of Magic Realm. If anyone can make initiative rules more confusing it’s Avalon Hill.

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Wow, really makes you think about the improvements made over the lifespan of D&D.

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