D&D Loves its subsystems
Whenever I think of the early game's initiative systems, I also start comparing to the initiative system in Magic Realm (AH, 1979) which took a lot of these systems and formalized them... into a system that was just as confusing.
Now I have to pull out my copy of Magic Realm. If anyone can make initiative rules more confusing it’s Avalon Hill.
Wow, really makes you think about the improvements made over the lifespan of D&D.
Whenever I think of the early game's initiative systems, I also start comparing to the initiative system in Magic Realm (AH, 1979) which took a lot of these systems and formalized them... into a system that was just as confusing.
Now I have to pull out my copy of Magic Realm. If anyone can make initiative rules more confusing it’s Avalon Hill.
Wow, really makes you think about the improvements made over the lifespan of D&D.