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Facts...

I designed my own system because I couldnt take it ...

I can send you the document if you like

WHAT IS WEZ’S Twisted homebrew.

It's a mashup of all the greatest stuff of the last 40+ years of fantasy gaming blended into a simple system perfect for online play, run by an attentive experienced DM.

It's kind of like a Distilled essence.

On the fly the DM can use any item, monster or idea from any system, only limited by imagination.

Many DMs have the skill to convert on the fly. Any adventure from any system can be used with any characters from any system. Remember the game only advances one round at a time.

WHAT IT'S NOT.: It's not Complete game. It does not teach anyone how to play. It's for an experienced DM and experienced but possibly jaded players that want something old but new.

It's DUNGEONS AND DRAGONS and it's all the good stuff..

From Assassin Class and the Potion miscibility table, to Sorcerer Bloodlines. I've put in everything I liked over the last 40 years and added decades of house ruled homebrew. And it works and it's fun.

It's Slightly harder… and it's slightly more magic scarce, and me and my players think it's slightly more fun.

I humbly proffer Wez’s twisted homebrew as a free gift to the world's gamers.

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As someone who had played D&D up to 5E, I still think 2E is the best hands down. As to Dragonlance, that setting was in my mind the best setting ever created; Raistlin, Caramon, etc.

Also the DOS based games were incredible in their simplicity and genius in their story telling. Please turn to page 32 and read journal entry 13 to hear more about your journey.

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I fluctuate between 2e and B/X as my favorite. I really like how 2e streamlined a ton of complex things and the invention of Kits was genius. It was also a banger era for settings.

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THAC0 was quite possibly my favorite thing of 2E. But all the books ranging from Gods and Dieties to The Complete Book of (Insert class). Nothing short of brilliant.

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I agree whole heartedly. The Complete Bard, and the Blade Kit, forever changed how I viewed the class and most modern Bard players would benefit from reading that book.

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The Complete Paladin made that class my favorite. Before it was Lay on Hands and hack and slash. After that it gave me ideas on how to create a custom paladin class that I played a lot. I called it a Witch Hunter. They'd get bonuses to spell resist and find ways to prevent magic from being cast.

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Great insights... Those Dragonlance adventures were unplayable! Thats a good example of TOO much story...

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Check out my new Substack... Im trying to revive D&D :)

Great article btw :)

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Fascinating insight on D&D, Christian! Sorry I missed including this in my newsletter this week. I'll definitely include it next week.

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author

I'll be writing a bunch on D&D as we move forward and I'm hoping to incorporate some NPCs, then adventures as things go forward. I'll stat for B/X, 5e, and as I work on it my own Heroes of Karameikos House Rules.

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