9 Comments

Thanks for the informative and entertaining dive into V&V 2nd edition!

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I'm currently working on a review of Villains & Vigilantes 1st Edition, for which I had to make two spreadsheets. One is a combat calculator that is ABSOLUTELY necessary and the other is a character sheet that does the majority of the calculations you need, but not quite all.

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I was impressed with the spreadsheet you made for 2nd edition!

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Thanks. It makes running combat super easy, especially if you use it to prep. After all, you know what your players are playing and the villains you are using. Putting together a cheat sheet makes the game run very fast.

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Thanks for the mention!

Risk definitely shows its age, and probably deserves the 5.6 rating on BGG. I put Risk in the same category as Tactics II, which I mentioned at Skeleton Code Machine recently. It's a formative game for me, and influenced how I think about games. I respect and appreciate the design, and yet there are far better alternatives available today. I'd be more likely to grab Inis, Blood Rage, or Kemet off the shelf.

If you have the time and don't mind some complexity, Imperial 2030 has the look of Risk but the players are investors rather than nations. Fascinating game!

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There are a ton of games I'll likely pull down before Risk when playing with my regular group, but the combination of accessibility and complexity make it stand out to me as better than 5.6.

Then again, I wrote a hearty defense of Candy Land so...

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Thank you for the mention!

In regards to Risk, I quite liked the Risk 2210 AD which seems to be the Sci-Fi version of Godstorm. Having specific goals to be achieved in a set number of turns does a lot to increase strategy and makes it more unpredictable than the usual "Be the first to take over Australia, defend it while amassing enough troops to invade the rest of the world."

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It's been a long time since I played Risk 2210 but I remember it being a significant improvement over the original game! Gets a 6.7 on BGG which isn't bad for a 23 year old game.

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The recency bias on Board Game Geek is one of many factors that led me to stop using the site for insight regarding games I'd enjoy. Not that 6.7 is a bad score for Risk 2210, it isn't, but I find that many highly rated modern games are kind of dull practices in isolated turns rather than engaging play experiences.

I know my Ameritrash preferences are shining through there, but I like my clunky (but interactive with other players) games.

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